Week 2 - Look Dev
1/14/2025
Feedback from Mentors
Story / Branding:
    -  Research branding for Christian Louboutin's red bottom heels
    -  Disconnect in story (transition from red carpet to laying down pose)
    -  Think about the setting of the scene; what event are they attending?
    -  Dynamic poses to highlight heels
Lighting / Composition:
    -  Photography reference to ensure the CG/VP are consist
    -  Cinematography lighting references
    -  More micro level shots to show reflection / texture
LED Volume:
    -  Place props + reflective props in the background to blend between LED screen and foreground
    -  Do all shots practically (and use it as reference)
Branding:
Our initial idea was to create the Gold Bottoms for the Christian Louboutin. However, as we were researching the brand identity of Christian Louboutin, we realized that the Red Soles was their trademark, and the branding wouldn't work with different colors of bottoms. After a discussion, our team agreed to go with Christian Louboutin Red Bottoms.
Storyboard:
Storyboard revised by Yejin Eom
In regards to the feedback, we decided to reorganize a story for the character. The story needed more details like what purpose did she have, who she is, and what will happen after the red carpet. Our team met on Friday to build off on the ideas. Several ideas came up, but we were settled with the story of a woman walking through the red carpet to receive an award for the Oscars. 
We also added two environments to the scene. One for the stop and repeat red carpet environment that she will walk across and one for the stage environment. For the stage, we will be referencing the Dolby Theatre where the Oscar was held multiple times. Additionally, we added the establishment shots to show the setting of the environment like the first shot in the city and the sixth shot of the stage as she walks onto the stage.
Look Dev (rendered in Unreal):
This is the look dev and the turntable of the heels rendered in Unreal. We used one spot light as the key light and one HDRI as the fill light. The HDRI is from Poly Haven, but later on, we will be replacing them with the HDRI created from Unreal.
space
Below are the shaders I rendered in Unreal using the same HDRI. 
The shaders are in order of: black glossy leather; red glossy leather for Red Bottoms; glossy leather for insole; gold layer for lettering inside the heels; the leggings added to the skin texture; and the red carpet. 
Back to Top